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BallDroppings is an addicting
and noisy play-toy. It can also be seen as an emergence game. Alternatively
this software can be taken seriously as an audio-visual performance
instrument. Balls fall from the top of the screen and bounce off the
lines you are drawing with the mouse. The balls make a percussive and
melodic sound, whose pitch depends on how fast the ball is moving when
it hits the line. This delightful application allows experimentation
with sound and vision which will compound and intrigue you. Whether
you are an adult or child, scientific brainbox or avid gamer. It doesn't
have a plot, no heroine, no villain. It has no guns or alien beings.
It is simply time to get creative, and those who are creative will love
this. --Gosfish
Games
EXHIBITION
//Jan 2012
Opened Source Code now maintained on Github.
//Jul 2011
NYC MoMA - Talk to Me - Soundrop (BallDroppings clone by by Max Weisel) curated by Paola Antonelli. Several artists email me, outraged. My response: Let him have it. BallDroppings is a community effort and we should celebrate that. Max adds plenty of new concepts in his version.
//Sep 2008
FILE2008 - Plasma display installed with BallDroppings during show, and piece included in book.
//Feb 2006
BallDroppings and MiniPong in Pong.Mythos curated by Andreas Lange, showing in Stuttgart, Leipzig, Bern, and more locations to be announced.
//July
8, 2005
BallDroppings on G4TV "Attack of the Show"
BallDroppings and Textension in Chaise Magazine
Issue 2
//September, 2004
Los Angeles, CA: BallDroppings performed by Marc Nimoy, among other experimental
musical instruments at Zen Sushi. More Info
//July, 2004
Los Angeles, CA: BallDroppings performed by Marc Nimoy at Coles live performance.
//January
16, 2004
This is a photo of the "custom Balldroppings "at Compact-Impact show. Using a camera for input,
visitors were able to move real, physical wooden sticks around on a table.
The balls were projected down from the ceiling. This BallDroppings-camera
edition is not available online.
//Article
with video by NYSTREAM

New York, NY
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BallDroppings (2003) by artist/designer Josh
Nimoy
work: jtnimoy.net
DOWNLOAD
Note:
When you run this program, your screen will turn completely black.
Start clicking around. Make sure the computer's sound is on. Press
Escape to exit.

T
Shirts for true addicts.
BallDroppings source code signed limited edition CDs are on sale
at a design store in Manhattan East Village. Compact-Impact
store.
MORE REVIEWS
Christmas is over now.
The kids have played with all the toys, they're full of sugar,
restive, grumpy. Grandpa is hung-over, grandma has run out of
kindliness, Mom has post-traumatic hostess stress. Dad put on
seven pounds and he is facing horrific credit-card bills... The
family is bored, itchy, feckless, ready to fling themselves at
each other's throats...
Harmony is Restored! Excellent and very addictive. I tried to
create rhythms and recorded the result with the WireTap application.
--
Bruce Sterling, Wired magazine
The piece is great. My kids love it. Very
intuitive interface, so they could get right into it with no problem.
-- Mark Napier, Artist
Josh Nimoy's 'BallDroppings' was the only way I got off my crack
habit.
--
James Clar, EyeBeam

© 2003,2004 JOSH NIMOY |
Additional
Key Controls for the interface.
Hygiene
| SPACEBAR
|
clears
the lines and balls |
| SHIFT+SPACE |
clears
only balls |
| CTRL+SPACE
|
clears
only lines |
| 0
(yes
zero) |
resets all adjustables to default |
|
deletes
the line currently under the mouse. |
Context
| F11 |
toggle
fullscreen window |
| S |
saves the world into a fixed settings file. |
| O
(not
zero) |
opens the settings file. |
| CTRL+Z
|
undo key for line editing. |
| P |
pause
balls (lines remain interactive) |
|
(info) |
Adjustable
Factors
| -
and + |
adjust
ball release rate |
| F
and f |
adjust
air friction |
| G
and g |
adjust
gravity |
| R
and r |
adjust
sound (pitch) range of balls |
B |
press
this to place the ball producer where your mouse is. |

Technical Info for OnScreen Version.
BallDroppings uses physics simulation of elastic masses to make
a controlled metaphysical musical system with simple rules that
mimic nature. The software is written in C++ using GNU GCC, GLUT,
OpenGL, and fmod on all platforms.
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